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- Short: Amigadoom-1.10 0.6 (26/01/1998)
- Author: trance@mail.org (Philipp Grosswiler)
- Uploader: trance@mail.org (Philipp Grosswiler)
- Type: game/shoot
- Action: NoStart
-
- amigadoom-1.10 0.6ß - Jan 26 1998 (trance)
-
- Thanks to all the alpha and beta testers on #amiga_warez
-
- In case you still don't know, I have ported this piece of code to
- the Amiga, and my handle is trance, so if you see me on #amiga_warez
- and have some questions to ask or problems to report turn to me!
-
- Do not be confused with the other port done by Peter McGavin (ADoom),
- which is also available on Aminet! There are some differences in the
- ports.
-
- Check out http://amigadoom.home.ml.org for latest release and other
- information about the port!
-
- Thanks to Thomas Tavoly and all the others for the Doom icons!
-
- Thanks to Kamil Iskra for giving me tips for GNU C.
-
- Greetings to Peter McGavin (ADoom)! You were the first one who had
- sound support in Doom!
-
-
- IMPORTANT:
-
- This release has become beta (no more alphas), as this nasty major bug
- has been fixed now. You can freely distribute this version, there are
- no limitations from me (read the README.TXT from id Software to read the
- license!)
-
- You should run this game by executing the script or by clicking on the
- icon from Workbench! You need to extend the stack, so it's easiest to
- first edit the script and then only start it with that!
-
- Before you can start the action you will most probably need to install
- ixemul.library first! You can get the archive from ftp.ninemoons.com!
-
- Since 0.4ß you should also check if you have installed lowlevel.library
- in the Libs: drawer. It is needed for Joystick / Game Controller.
-
- From 0.5ß you finally have AHI sound support! Install the latest release
- and check it out! It is now working 100%!
-
- If you want to use the panning function (stereo separation) you need to
- select an audio mode with (++) in the end (Paula:Fast 8 bit stereo++).
- You can change the sample rate (frequency) but it can slow down your
- machine (only recommended for fast machines!).
-
- I compiled the whole code using the assembler-optimized sources from
- ADoom which makes amigadoom real fast with rtgmaster! Check it out!
- Thanks to Aki Laukkanen and Peter McGavin for those optimizations!
-
-
- Experimental:
-
- I have added the networking code but it is not yet working 100%!
- -net <consoleplayer> <host> <host> ...
- -port <number>
-
- where <consoleplayer> is your player number and the list of hosts are the
- players who want to join in. <host> is either the IP or the name of the
- host.
-
- <consoleplayer> has to be different for each player who wants to join!
-
- If you need to change the port number use -port <number>.
-
- Let me know your experiences with this network game! I have tested the
- network code on the Internet and basically it is working (thanks to
- Quetzal for testing this with me :)... However, there are still some
- problems (e.g. crashes after some time)...
-
-
- Requirements:
- ixemul-47.2 (ftp.ninemoons.com /pub/geekgadgets/current/amiga-bin/)
- rtgmaster-33.0 (thanks to Steffen Häuser for his help!)
- ahi-4.16 (ftp.germany.aminet.org /pub/aminet/mus/misc/)
- lowlevel.library
-
- Minimum Configuration:
- Amiga OS 3.0+ with 68020 and 8MB of RAM
-
-
- History:
- 0.1ß 26/12/1997 initial alpha release
- 0.2ß 27/12/1997 RTG working now, AHI has still some problems
- added Amiga version string
- added -nosound for turning off sound
- added -pubscreen {name} to open window on public
- screen {name} or if {name} is missing it
- tries to open on the Workbench
- 0.2.1ß 28/12/1997 minor bug fix - now RTG also works on AGA computers
- thanks to Steffen Häuser for pointing me this out!
- (sleeping for 7h)
- 0.3ß 28/12/1997 major bug fixed - damn INTEL format! now all textures
- can be loaded and the menu cursor
- (skull) can be used too :)
- added experimental networking code
- check this out and tell me!
- added -forcedemo to force playing demos from different
- game versions (WAD)!
- (sleeping for 4h)
- 29/12/1997 testing AHI sound output...
- (sleeping for 5h)
- 30/12/1997 testing AHI sound output... it is still not working!
- (sleeping for 10h)
- 0.4ß 31/12/1997 added quitting the game when closing window on
- public screen (-pubscreen <name>)
- added gamma correction, use DEL/HELP key
- removed HOME environment variable
- default is now PROGDIR:
- you can use the option -basedir
- to change the HOME directory
- turned off mouse pointer on custom screen
- added support for joystick/game controller
- (mouse does not yet work)
- this need lowlevel.library to be installed!
- added output of version when starting Doom
- added exit handler (abnormal termination)
- maybe it helps shutting down things
- more friendly when crashing :)
- added non FPU version
- added FAQ file for users with problems
- HAPPY NEW YEAR I wish everybody happy new year... I will go to
- party with some friends (drum'n'bass) ...
- 0.5ß 02/01/1998 first Aminet release
- added long awaited AHI sound support
- I rewrote the whole AHI part, now I use low
- level code.
- added option -chan <num> to select number of
- channels for AHI sound output
- default is 4 (you can not lower this)
- 0.6ß 25/01/1998 long time no release! I was really very busy with
- school but now I have some time again...
- added better memory management
- fixed sound click problem
- selected audio mode is now saved (DoomAHI.prefs)
- added mouse support (use -mouse to enable)
- added new rtgmaster.library and fast c2p routine
- use Suzy or c2p040 for real speedup!
- added assembler-optimized routines taken from ADoom
-
- See you...
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 1887 936 50.3% 31-Dec-97 23:58:12 +Doom_1.info
- 2784 1340 51.8% 31-Dec-97 23:58:12 +DoomDoc.info
- 12200 7430 39.0% 01-Jan-98 15:37:26 +AmigaDoom.info
- 12200 7435 39.0% 01-Jan-98 15:37:24 +Doom.info
- 19417 17895 7.8% 30-Dec-97 18:33:44 +DOOM.info
- 1393 799 42.6% 30-Dec-97 23:31:14 +DOOM.info
- 9592 5454 43.1% 03-Jan-80 13:47:38 +DOOM.info
- 6332 2104 66.7% 30-Dec-97 21:28:36 +DOOM.info
- 9186 7653 16.6% 30-Dec-97 21:29:26 +Doom1.ilbm
- 19202 13876 27.7% 30-Dec-97 21:29:26 +DoomAmi.info
- 1570 860 45.2% 31-Dec-97 23:58:12 +Doom_2.info
- 17675 9753 44.8% 02-Jan-98 17:19:44 +AmigaDOOM.info
- 16945 7647 54.8% 01-Jan-98 02:44:42 +AmigaDoom1.info
- 16895 7609 54.9% 01-Jan-98 02:55:44 +AmigaDoom2.info
- 14748 5779 60.8% 30-Dec-97 06:31:20 +DoomLarge256ni.info
- 8360 2738 67.2% 30-Dec-97 06:31:58 +DoomLarge32ni.info
- 10172 3614 64.4% 30-Dec-97 06:31:38 +DoomLarge64ni.info
- 11817 4799 59.3% 30-Dec-97 06:33:30 +DoomSmall256ni.info
- 6677 2487 62.7% 30-Dec-97 06:33:06 +DoomSmall32ni.info
- 8137 3171 61.0% 30-Dec-97 06:32:40 +DoomSmall64ni.info
- 20617 20617 0.0% 03-Jan-80 12:22:16 +amigadoom-1.10.jpg
- 1456 904 37.9% 04-Jan-98 03:04:08 +Doom.info
- 6920 4022 41.8% 07-Nov-97 18:26:52 +lowlevel.library
- 20980 10175 51.5% 15-Jan-98 17:21:08 +rtgAMI.library
- 26828 10918 59.3% 15-Jan-98 17:38:02 +rtgCGX.library
- 1840 829 54.9% 01-Jan-98 17:30:30 +040
- 86392 32557 62.3% 21-Jan-98 14:27:14 +rtgmaster.library
- 51 51 0.0% 02-Jan-98 17:34:44 +start-020
- 12206 7443 39.0% 02-Jan-98 18:55:30 +start-020.info
- 51 51 0.0% 02-Jan-98 17:34:52 +start-881
- 12206 7443 39.0% 02-Jan-98 18:55:34 +start-881.info
- 16945 7651 54.8% 02-Jan-98 17:46:38 amigadoom-1.10.info
- 6491 2704 58.3% 26-Jan-98 21:59:46 +amigadoom-1.10-0.6ß.readme
- 411772 203552 50.5% 26-Jan-98 21:47:58 +doom-020
- 411080 203102 50.5% 26-Jan-98 21:47:48 +doom-881
- 6125 2652 56.7% 31-Dec-97 22:44:44 +faq.txt
- 2736 1324 51.6% 02-Jan-98 17:42:24 +faq.txt.info
- 2024 1062 47.5% 20-Jan-98 14:42:52 +cpu040
- 860 456 46.9% 08-Jan-98 18:07:06 +Suzy
- 3534 1765 50.0% 28-Dec-97 16:19:44 +README.TXT
- -------- ------- ----- --------- --------
- 1258303 632657 49.7% 26-Jan-98 23:43:36 40 files
-